(function() {"use strict";var __module = CC_EDITOR ? module : {exports:{}};var __filename = 'preview-scripts/assets/Shaders/ccShader_Wave_VH_Frag.js';var __require = CC_EDITOR ? function (request) {return cc.require(request, require);} : function (request) {return cc.require(request, __filename);};function __define (exports, require, module) {"use strict";
cc._RF.push(module, '703e1K3oelM04GGxclzJPPK', 'ccShader_Wave_VH_Frag', __filename);
// Shaders/ccShader_Wave_VH_Frag.js

"use strict";

/* 全局波浪 */

module.exports = "\n#ifdef GL_ES\nprecision mediump float;\n#endif\nvarying vec2 v_texCoord;\nuniform float motion;\nuniform float angle;\nvoid main()\n{\n    vec2 tmp = v_texCoord;\n    tmp.x = tmp.x + 0.01 * sin(motion +  tmp.x * angle);\n    tmp.y = tmp.y + 0.01 * sin(motion +  tmp.y * angle);\n    gl_FragColor = texture2D(CC_Texture0, tmp);\n}\n";

cc._RF.pop();
        }
        if (CC_EDITOR) {
            __define(__module.exports, __require, __module);
        }
        else {
            cc.registerModuleFunc(__filename, function () {
                __define(__module.exports, __require, __module);
            });
        }
        })();
        //# sourceMappingURL=ccShader_Wave_VH_Frag.js.map
        